Players will be allowed to share-for a price-city resources, if they desire.This will be accomplished via agreements between players. Players collect taxes from their land, andindividual rates for all of the taxable entities are adjustable by playersfor their districts. Both the playersand the cities will have taxes. The city (or game) itself will also have a budget. Land ownedby another player will be gray in your City window.Įach player will have their own budget, derived from various formulas basedon the land that they own and the fiscal adjustments they make in theirdistricts. You will only be able to build on land that you own. Allplayers must purchase plots of land on the city map before development canproceed. Since 2KNet allows multiple players on the same map, land ownership willbe the logical method to distinguish between each other's territory. See your Quick-Start guide for explanation andsetup. Local Area Networking and Other ConnectionsĢKNet will run over Local Area Networks (LAN), allowing players to joingames from within most network configurations, as well as through modem-to-modemand Internet connections. You can also play2KNet as a fully-functional single-player game, but of course you won'tbe taking advantage of all of its powers-and challenges-of connectivity. New players can join an ongoing game without penalty,though there will undoubtedly be less available land. Users will be able to interact with each otherthroughout the game, through a messaging system and shared business arrangementspertinent to the city. Obviously, 2KNet allows multiple players-between 2 and 4-to simultaneouslyplay within the same city. These differencesare explained in detail on the other Help pages, but here are some basics: Differences Between 2KNet and SC2K Although 2KNet is based on the stand-alone version of SimCity 2000, thereare significant differences between the two products.
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